


Bennett Foddy – whose name is as goofy and comical as his games – narrates Getting Over It, but mostly just when the player fails. He doesn’t so much design games as he does experiences, and it just happens that all those experiences are awful and hilarious.

But the true sadistic genius of the game is in Bennett Foddy himself.īennett Foddy isn’t exactly a household name, but in certain circles, his cruelty in game design is legendary. All this is combined for max irritation when a swing that should launch a player to a new height instead hurls them down hundreds of feet back to the beginning of the level. The controls are wonky, the level design cruel, and the mechanics frustrating. The first is that like Mario Maker, people really enjoy watching someone else get frustrated over a video game, and Getting Over It is designed to frustrate you. But there are two things going for Getting Over It with Bennett Foddy. It is an exercise in swinging the hammer to pull or launch yourself to new heights, eventually getting higher and higher. The hammer can swing you to new heights, launch your forward, or – in most cases – send you careening off of a great height to start the game from the beginning. The game consists of moving the mouse to swing a croquet-like mallet. Only half of your body can emerge, which is all you really need. You are a man trapped inside of a cauldron. Celeste does not have the annoying sense of unfairness that Getting Over It has.Getting Over It with Bennett Foddy should win an award for oddest name and oddest game. An alternative is Celeste - a game with a similar set-up, namely to ascend a mountain. The game is available for Windows, macOS, iOS, and Android. But for those who decide to persevere, repeat the same passages of play over and over, and eventually reach the summit of the mountain - good luck! Where can you run this program? Getting Over It will not suit most gamers, as often it seems unreasonable and demanding. The other half is how you deal with anger as you fail and lose all your progress. Only half the game is how well you control your hammer. This title is an exercise in frustration. A swipe swings the hammer, but motions are hard to replicate, making progress slow and overwhelming. The control system, although simple, is sensitive, especially on your phone screen. You are left with nothing to distract you from your mounting levels of frustration.

When Bennett has completed his thoughts for that area, you are left in silence as you try and try again to advance. There are times when you get stuck in the same place. He also throws in some other philosophical thoughts. He critiques your ability to play the game and ruminates on how games have become too easy. While it offers a simple premise, the continually changing mountain environment looks great.Īs you play, Bennett provides a commentary. He wants to bring back the experience of gaming with no safety net.Īt first glance, the game is attractive. Getting Over It is his attempt to create something fiendishly tricky with no way to save progress. The developer, Bennett Foddy, feels that the ability to save progress has removed a certain frisson from the gaming experience. This game is unrelenting in its difficulty, and most people will give up soon after starting.
